Class Log 02-14

Today's class featured more development on the color images and the main character's design.

I altered my storyboard sequence to include multiple camera angles for the character heading into the alleyway. Chris said that was a great idea because it provided the CG crew with options, and they can choose what they want when the time comes. Storyboards are almost done, which is good. We are going to re-board the sequences of the classroom, and I think the festival could use another pass.

The character crew showed us a final design influenced by Webber's notes, and Dennis was selected as the final person to develop the character's expressions and details.

Kang provided us with a layered model render, which will help a lot with doing some paint-overs.

At the end of class, we discussed what was due next week and what still needed to be locked down. Chris told the Environments team we need to pull together assets into packages that we can give modeling so they can set off on making final environments.

Here are the current assignments for the team:
Alleyway  (Steven)
Dress shop (Wei/Shannon)
Hill top (Steven)
Plaza  (Jiazhen)
Mural (Shannon)
Dock (Shannon)
Classroom (Kang)
Mural (Shannon)

We also need to tackle boat designs, more hero dressing for the plaza, and more assets in general for the modular approach. 


We also discussed doing wide shot paintings of sequences to help plan 2d and 3d asset combination, such as a 2d foreground, 3d mid ground and 2d background. 

Lots to do!




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