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Showing posts from March, 2018

Class Log 03-12

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Today's class was a scattershot of different assets getting completed. It feels good to see everything coming together! Dennis detailed Phoebe's hair, and we all agreed some more irregularity would be good to avoid it looking like sausages. Ana has been developing Paperson's hair as well, which has been really good for the 2d animators. We got some suggestions from them on Friday about what would be manageable. I think the mixture of 2d and 3d is going to be one of my favorite aspects of this production.  Addie modeled out some great terra-cotta roofs. We discussed how those worked exactly and got some good references for her.  Kyle modeled the gallery, and we discussed how the stairs could be potential problem for screen direction. I suggested that the stairs be pushed into the building and that we use a recessed doorway. That way we can have the stairs and keep the whole thing simple. Kyle's model segued perfectly with me creating the design for the gallery win

Class Log 03-09

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Today's class was the big reveal of my color paintings for Phoebe. I did three version of her in different lighting so that the texture artists could see what effects we were going for. Sunny was surprised that it was a painting, which was a win in my book. I think this was a really helpful piece to create because it gave everyone some ideas about what the final look could be. It included more helpful information than is on the surface: the use of brush strokes, the out of focus background, Phoebe's relationship to background characters. Also of note are the new sandals and short leggings. These were some of the changes the art directors requested, in addition to tweaking the color of the headband to be a little more vibrant. It was wonderful to work in this pipeline. I got to move back and forth with Dennis and Ana with the character design. Then, working on top of a finished drawing by Dennis, I was able to bring it to a finish. I incorporated Shannon's backgrounds in

Class Log 03-07

I was not able to attend today's class, but I was told by Dennis that substantial areas have been cut from the film. I am not surprised to hear this, and I understand that it is how things go in the collaborative business. Ultimately, all of the work has pushed the team forward and helped us to understand the character and our world. There will be plenty of art for the concept art book, that is for sure! Things that have been cut include: The Cat, which means the paper is blown by the wind like we originally planned The Musician, although the mural is still there for the drawing to collide with. The Seagull scene, our character simply walks straight tot the dress shop The Alleyway scene, including all the reaction shots The Dancers, which led to the artist being motivated by seeing the paper, which is stronger The Classroom, which means our grand finale needs to happen at the festival Ultimately I think this results in a much tighter and stronger story. The other el

Class Log 03-05

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Friday we met with the animation crew to show them the storyboards and hear their thoughts. Gabi and Haley team-tagged the presentation and did a great job. The animators were worried about how big the film was, and we went back and forth about it some. They also asked some technical questions about the rigs and process of animating that were helpful to the digi-scout crew. We split up in to groups so the animators could discuss the film. Rebecca had some textures to show us, and we worked on developing the look for Phoebe's hair. We also got to meet Tia, who is helping us develop the Z-brush model of Phoebe. Today we continued developing assets and layout shots for the film. I have been lent over to characters, and am continuing to develop a Phoebe painting for our modeling crew.  Environments had some great hero assets for boats, the dock, trash and rock walls. There was also some nice brickwork done by Jiazhen, which should be helpful for modeling to make tileable texture

Class Log 02-28

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Today's class involved some final storyboard tweaks and more asset reviews. We are in full-swing modeling now, and our deadline is fast approaching. The first major story discussion was about the final scene in the festival. Gabi did a great job injecting some sincere character moments into that scene, which lined up with my thoughts. The only thing I thought needed a tweak was how it transitions into the scene of darkness. I suggested we pull out wider so the crowd could wipe the screen for an elegant transition. My suggestion was interpreted as an aerial shot, but Dennis explained it better to the group and it got approved. He and I came up with the idea while driving home from the last class, and I'm glad it resonated with the crew. Character Crew brought us some more hair styles for Phoebe, along with some drawings of the Paperson. Dennis provided some nice options for the artist's hair, and we settled on an asymmetrical look. Ana did some nice gestural studies for