Class Log 03-12

Today's class was a scattershot of different assets getting completed. It feels good to see everything coming together!


Dennis detailed Phoebe's hair, and we all agreed some more irregularity would be good to avoid it looking like sausages. Ana has been developing Paperson's hair as well, which has been really good for the 2d animators. We got some suggestions from them on Friday about what would be manageable. I think the mixture of 2d and 3d is going to be one of my favorite aspects of this production. 

Addie modeled out some great terra-cotta roofs. We discussed how those worked exactly and got some good references for her. 

Kyle modeled the gallery, and we discussed how the stairs could be potential problem for screen direction. I suggested that the stairs be pushed into the building and that we use a recessed doorway. That way we can have the stairs and keep the whole thing simple. Kyle's model segued perfectly with me creating the design for the gallery window. I threw in some flowers so it felt nice. I worked on top of Emily's designs to create continuity and speed, and then I added in some logos for good measure. We are going to call it the 560 Gallery in honor of this class. Dennis is going to keep developing the logo while I jump back to help the maps crew a bit. 




Rebecca and Sunny had a lot of great updates to show us on textures. They did a test of the drawing being projected onto the 3d paper, and I thought it was nice. I wish we had a more relevant animation put on it, even a pencil test from a Disney movie, but it was good to see. They also developed sheer fabric for Phoebe's kimono, but Austin pointed out accurately that it looked more like hair because of the texture. It just shows that a one-size-fits-all texture doesn't work in a world full of different elements. Even when an artist uses brush strokes, they have to carefully craft how those brush strokes appear to create the illusion of form and texture.
I suggested we need a consistent background so that we can compare the tests better. Some of them were on solid black, and others were on solid white. Chris agreed and said we needed to do an HDRI so that all our assets are in similar lighting to the final film. 

Tia's model for Phoebe looks fantastic. She has done a wonderful job of applying the art direction. I can't wait to see it with the hair on it. 

Valerie's new beginning sequence is great. I mentioned we don't need the paper coming back and wiping the camera because that goes against the flow of our story. That pushed our discussion to say that the camera should move past the archway as it reveals the city, which will give a broader view of it. 

The other environment artists did some great work. Emily took over the modular buildings, which has been a good fit because she is more stylized like Shannon. Jiazhen really knocked out the ground texture research. She has a very analytical mind and likes to research things like I do, so it was nice to see someone put in a lot of effort into developing some logical textures. Shannon did a few paintings of the mural which opened up the discussion about what color will be on the paper when it hits the wall. 

Overall, it was a big day! We are definitely flying into the finish line. 

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